A private game project with its own authentication, profiles, parties and matchmaking. Everything runs on infrastructure we control, end to end.
Every system below is running and owned by us. Accounts, sessions and profiles live in our database — nothing phones home to a third party.
Password, exchange-code and refresh-token grants with rotating sessions. Tokens are signed and verified against our own database.
Athena and common-core profiles with revision tracking. Every profile command returns only the changed pieces.
Create, join and invite. Presence over WebSocket keeps every squad member in sync in real time.
Tickets, queue state and session assignment flow through our own service, ready to hand players to a game server.
Rotating refresh tokens and one-time exchange codes. Reusing a token revokes the whole chain instantly.
Deployed in containers with automatic HTTPS and a live status page. When it moves, you see it on the status page.
From first sign-in to sitting in a party, the path is simple and fast.
Sign in with your account. The launcher exchanges your password for a short-lived code and the game opens ready.
Drop into a party, see who is online and queue together. Presence updates flow instantly.
Matchmaking assigns a session and hands you to the live game world when it is ready.
Check the live status, request access, or jump straight into the setup guide.